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LightshowManager/AppDelegate.swift
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39
LightshowManager/AppDelegate.swift
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//
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// AppDelegate.swift
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// LightshowManager
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//
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// Created by Quentin Millardet on 20/04/2024.
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//
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import UIKit
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@main
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class AppDelegate: UIResponder, UIApplicationDelegate {
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var model : LightshowModel?;
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func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
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// Override point for customization after application launch.
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Thread.sleep(forTimeInterval: 3.0)
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model = LightshowModel()
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return true
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}
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// MARK: UISceneSession Lifecycle
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func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
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}
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func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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}
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