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lightshowmanager-ios/LightshowManager/AppDelegate.swift
Quentin Millardet a1c3891847 Initial commit
2024-05-09 00:18:57 +02:00

40 lines
1.4 KiB
Swift

//
// AppDelegate.swift
// LightshowManager
//
// Created by Quentin Millardet on 20/04/2024.
//
import UIKit
@main
class AppDelegate: UIResponder, UIApplicationDelegate {
var model : LightshowModel?;
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
Thread.sleep(forTimeInterval: 3.0)
model = LightshowModel()
return true
}
// MARK: UISceneSession Lifecycle
func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
}
func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
}